Live-Action Megamix/Gameplay Mechanics

All Characters

 * Dodge
 * Two level 1 supers, and one level 2/3 supers
 * Shock Blow (Groove On Fight-esque slow yet majorly damaging semi-basic: probably will be Y+B?)
 * Charge Taunt (as taunt is completed, character gets a certain amount of power depending on how long it is. they cannot cancel out of the taunt when it is triggered)
 * Close Attacks
 * Ace Attorney confrontation style after both characters are done intros
 * FMV victory screens
 * Character-specific statistics (displayed on screen). They display the characters' speed, strength, health, running/dash options and number of air jumps possible

Some Characters

 * Running/dash
 * Step-in Attacks (forward+punch, down+forward+punch, etc)
 * Basic Chains